![]() The reactions to Apollo Justice: Ace Attorney were just about what you would expect, with strong sales but a lot of people pining for the return of Wright. Perhaps it was fitting, since series creator Shu Takumi had also stepped back into a supervisory role for the first time. It was decided the series would carry on with a new protagonist and a whole new set of characters, with Phoenix Wright added in only as a supporting character. The first three games were remade for the Nintendo DS with an extra case added onto the first game to set up a few characters for the eventual fourth installment. If you’ve played those three, you know that the series comes to what feels like a pretty definitive close for all of the characters involved, but they were popular enough that Capcom wanted to continue the series. The original three Ace Attorney games, the Phoenix Wright Trilogy, are actually pretty old, dating back to the Game Boy Advance. Looking at the game itself rather than the port, I’m not quite as positive on Ace Attorney 5. I mean, you could have a perfect port of Ace Attorney Investigations and I’m not going to throw much of a party because it’s not all that good. ![]() Of course, I’m not just here to talk about the quality of the port. This is, without any question, the definitive version of Ace Attorney 5, and you don’t even have to take my word for it since you can try the free episode to see for yourself. So, if you came here wondering about the quality of the port, be happy. You even get the entire first case for free, with the remaining four main story cases available in a $14.99 bundle or a la carte for $4.99, which means it’s cheaper than the 3DS version to boot. ![]() The user interface has been thoughtfully condensed from two screens down to just one, Game Center achievements have been added, and all of the downloadable extras from the 3DS version are available to iOS players. The game naturally supports a range of screen sizes, though that appears to have come at the cost of support for portrait orientation, since the game is only playable in landscape mode. Bumping the visuals up to high resolution makes them seem even closer to hand-drawn animations, giving one the impression that this is the way they were always meant to be seen. Ace Attorney 5 was already an impressive-looking game on the 3DS, and fans of the series are sure to draw a deep breath when the camera first pans around the 3D courtroom. That’s not a problem here, since it’s a lot easier to render polygons at a higher resolution. With the old sprite-based games, Capcom had to choose to filter, stretch, or redraw the graphics to suit the high-resolution displays of iOS devices, usually leading to some sort of compromise. The original game was made on Capcom’s mobile-friendly MT Framework Mobile engine, with the characters and most of the objects constructed with polygons. Simply put, the iOS version of Ace Attorney 5 is a big step up from the original Nintendo 3DS version with no compromises, save the unavoidable lack of 3D. ![]() Well, I don’t think there’s going to be too many similar complaints about the job Capcom has done with Ace Attorney 5. Overall, it was a really great package of ports, but not perfect. Fans were a little mixed about that release, with just about everyone agreeing it was a great value, but some taking issue with the look of the HD sprites, the lack of support for 4-inch displays, and missing animations. He’s no stranger to iOS gamers, with his first three adventures collected last year in HD form in Ace Attorney: Phoenix Wright Trilogy HD (Free). Phoenix Wright: Ace Attorney – Dual Destinies ($0.99), or Ace Attorney 5 for the sake of brevity, continues the crazy adventures of lawyer Phoenix Wright. Following up on their incredible port of Monster Hunter Freedom Unite ($14.99), Capcom is back with another outstanding port of one of their handheld titles. ![]()
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